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Big ideas.
Brave explorers.
Pick a world, try a hands-on challenge, and collect the ideas you’ve learned. Every quest starts with curiosity.
TODAY'S WARM-UP
YOUR QUEST LOG
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2 Try an activity
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THE WORLD MAP
Where will you explore?
Each world has quests for a grade range. Choose one to open its part of the quest board.
STARTER QUESTS
Your first discoveries
Number sense
Adding Fractions with Unlike Denominators
Common denominators
Operations
Making Sense of Multiplication
Equal groups and arrays
Algebra
Straight-Line Graphs and y = mx + b
Graphing a line from its equation and reading one off a graph
Geometry
Plotting Points on the Coordinate Plane
Reading and writing ordered pairs
Data and probability
Conditional Probability
Updating a probability once you know something
Algebra
Reading Quadratic Functions
Vertex, direction, and zeros
PICK UP YOUR TRAIL
Continue your adventure
THE QUEST BOARD
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QUEST COMPASS
Need a next move?
Choose a grade or realm, then let the compass find a quest for you.
Subject realm
Number sense
Addition and subtraction
Complex numbers
Decimals
Exponents and roots
Exponents and Powers
Repeated multiplication, and how fast it runs away from you
Quest completed
Grades 6-8
Fractional Exponents
What it means to raise something to the power of a half
Quest completed
Grades 9-12
Rational and Irrational Numbers
Why some decimals stop, some repeat forever, and some never settle down
Quest completed
Grades 8-10
Scientific Notation
A way to write numbers too big or too small to read
Quest completed
Grades 7-10
Simplifying Radicals
Getting the square numbers out from under the root
Quest completed
Grades 9-11
Square Roots
The side length hiding inside an area
Quest completed
Grades 8-10
Fractions and percents
Adding Fractions with Unlike Denominators
Why you can't just add the tops and bottoms
Quest completed
Grades 4-6
Comparing and Ordering Fractions
Why bigger numbers can mean a smaller fraction
Quest completed
Grades 3-6
Equivalent Fractions
Why one half and four eighths are the same piece of pizza
Quest completed
Grades 3-5
Fractions on a Number Line
A fraction is a place on the line, not just a piece of something
Quest completed
Grades 3-5
Fractions, Decimals, and Percents
Three costumes worn by the same number
Quest completed
Grades 5-8
Loans, Credit and the Cost of Borrowing
Where a monthly payment goes, and why it is mostly interest at first
Quest completed
Grades 10-12
Mixed Numbers and Improper Fractions
Two ways to write the same amount of pizza
Quest completed
Grades 4-6
Multiplying and Dividing Fractions
Why multiplying can make things smaller, and why dividing flips
Quest completed
Grades 5-7
Percent Error and Accuracy
Being 2 cm out matters differently on a pencil than on a road
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Grades 6-9
Percent Increase and Decrease
Discounts, tips, markups, and why they don't cancel
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Grades 6-8
Percents as Parts of 100
Why “per cent” literally means “out of 100”
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Grades 5-7
Simple and Compound Interest
The difference one word makes to a savings account
Quest completed
Grades 7-10
Integers
Ratios and rates
Proportions and Cross Multiplication
Two ratios set equal, and the one move that solves them
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Grades 6-8
Ratios and Proportions
How to make more of something without changing what it is
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Grades 6-8
Speed, Distance, and Time
A rate problem you already meet every day
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Grades 6-9
Whole numbers
Binary and Other Number Bases
Place value works the same way whatever number you group by
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Grades 6-9
Common Factors and Common Multiples
Two lists, and the number where they first agree
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Grades 4-6
Comparing and Ordering Numbers
The first digit that differs settles it
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Grades K-2
Counting and How Many
Why the last number you say is the answer, and not just the last number
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Grades K-2
Divisibility Rules
Quick tests that save you the long division
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Grades 4-7
Estimating to Check an Answer
The five-second calculation that catches the big mistakes
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Grades 3-5
Even and Odd Numbers
Which numbers pair up exactly, and which always have one left over
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Grades 2-4
Factors, Multiples, and Primes
Every number has one recipe, and it explains a lot
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Grades 5-8
Modular Arithmetic
Clock arithmetic, and what it secures
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Grades 9-12
Patterns and Rules
Spotting what stays the same when everything is changing
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Grades 2-5
Rounding and Estimating
Trading exactness for a number you can actually work with
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Grades 3-5
The Euclidean Algorithm
Divide, keep the remainder, repeat — the oldest algorithm still in use
Quest completed
Grades 7-10
Understanding Place Value
How a digit’s position changes what it means
Quest completed
Grades 1-3
Subject realm
Operations
Addition and subtraction
Multiplication and division
Division as Sharing and Grouping
The two different questions that both get answered by dividing
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Grades 3-5
Learning the Times Tables
There are far fewer facts to learn than the grid suggests
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Grades 2-4
Long Division
The same four steps, repeated until you run out of digits
Quest completed
Grades 4-6
Making Sense of Multiplication
See multiplication as groups, not a list to memorise
Quest completed
Grades 3-5
Multiplying Bigger Numbers
Splitting a hard multiplication into four easy ones
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Grades 4-6
Order of operations
Problem solving
Subject realm
Measurement
Area and perimeter
Money and time
Units and conversion
Volume and surface area
Cylinders, Cones, and Spheres
Three formulas that are really one formula and two fractions
Quest completed
Grades 8-11
Surface Area of a Prism
How much wrapping paper, rather than how much space
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Grades 6-8
Volume of a Rectangular Prism
Why volume multiplies three numbers instead of two
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Grades 5-7
Subject realm
Geometry
Angles
Circles
Arc Length and Sector Area
Every circle formula, scaled down by the fraction of a turn you kept
Quest completed
Grades 9-11
Circle Theorems
A handful of facts that make circle diagrams solvable
Quest completed
Grades 9-11
Circumference and Area of a Circle
Where pi comes from, and why one formula squares the radius
Quest completed
Grades 6-8
Conic sections
Coordinate plane
Distance and Midpoint on the Grid
Pythagoras, wearing coordinates
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Grades 8-11
Plotting Points on the Coordinate Plane
How two numbers pin down one exact spot
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Grades 5-7
Polar Coordinates
A second address system, better suited to anything round
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Grades 11-12
The Equation of a Circle
Pythagoras, applied to every point at once
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Grades 10-12
Proof
Shapes
Classifying Shapes and Finding Symmetry
What makes a square a square, and a rectangle too
Quest completed
Grades 2-5
Constructions with Compass and Straightedge
Two tools, no measuring, and every arc carries a proof with it
Quest completed
Grades 9-11
Locus — Paths Defined by a Rule
Every point obeying one rule, and the shape they turn out to make
Quest completed
Grades 9-11
Naming 3D Shapes
What to count, and the pattern hiding in the counts
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Grades 2-6
Nets and Cross-Sections
Two ways of turning a 3D object into 2D shapes you can measure
Quest completed
Grades 6-8
Similar figures
Transformations
Triangles
Similar Triangles
Same shape, different size, and what that lets you measure
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Grades 8-10
The Four Centres of a Triangle
A triangle has no single centre, and each of the four is useful for something different
Quest completed
Grades 9-11
The Pythagorean Theorem
Connect the sides of a right triangle with one powerful rule
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Grades 8-10
When Two Triangles Must Be Identical
How little you need to know before the whole triangle is fixed
Quest completed
Grades 8-10
Trigonometry
Angles of Elevation and Depression
Measuring things you cannot reach, with one angle and one distance
Quest completed
Grades 9-11
Graphs of Sine and Cosine
The shape of anything that repeats
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Grades 10-12
Inverse Trig Functions
Why the calculator picks one angle out of infinitely many
Quest completed
Grades 10-12
Secant, Cosecant and Cotangent
Three more ratios, each one over a ratio you already know
Quest completed
Grades 10-12
Sine, Cosine, and Tangent
Three ratios that depend only on the angle
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Grades 9-11
Solving Trigonometric Equations
Why the calculator gives one answer when there are many
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Grades 11-12
The Sine and Cosine Rules
Trigonometry for the other triangles
Quest completed
Grades 10-12
The Unit Circle
How a point going round a circle becomes a wave
Quest completed
Grades 10-12
Trigonometric Identities
Equations that are true for every angle, and what they're for
Quest completed
Grades 11-12
Vectors
The Dot Product
Two vectors in, one number out, and that number is the angle in disguise
Quest completed
Grades 11-12
Vectors
Quantities that need a direction as well as a size
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Grades 10-12
Vectors in Three Dimensions
One more coordinate, almost no new rules, and one genuinely new operation
Quest completed
Grades 11-12
Subject realm
Algebra
Equations
Compound Inequalities
Two conditions at once, and whether you need both or either
Quest completed
Grades 9-11
Linear Programming
The continuous optimum is at a corner; whole-item plans need an integer check
Quest completed
Grades 11-12
Nonlinear Systems of Equations
Where a line meets a curve, and why there can be two answers, one, or none
Quest completed
Grades 9-12
Rearranging Formulas
Solving for a letter when every other letter stays a letter
Quest completed
Grades 8-11
Solutions That Aren't Solutions
Why squaring both sides can hand you an answer that doesn't work
Quest completed
Grades 9-12
Solving Linear Equations
Isolate the unknown without losing the equality
Quest completed
Grades 7-9
Solving and Graphing Inequalities
When the answer is a whole stretch of the number line
Quest completed
Grades 7-9
Systems of Two Equations
Where two lines meet, and what it means when they never do
Quest completed
Grades 8-11
Expressions
Functions
Composing Functions
Feeding one machine's output into the next, and why swapping them changes the answer
Quest completed
Grades 10-12
Domain and Range
What you are allowed to put in, and what can possibly come out
Quest completed
Grades 9-11
Exponential Growth and Decay
What happens when the rate of change depends on the amount
Quest completed
Grades 9-12
Inverse and Composite Functions
Doing one thing after another, and getting back to where you started
Quest completed
Grades 10-12
Logarithms
The question "ten to the what?" written as an operation
Quest completed
Grades 10-12
Parametric Equations
Letting a third variable drive both coordinates
Quest completed
Grades 11-12
Piecewise Functions
One function, different rules in different places
Quest completed
Grades 10-12
Reading Quadratic Functions
Read the story told by a parabola and its equation
Quest completed
Grades 9-12
Shifting and Stretching Graphs
One graph, and every version of it you'll ever need
Quest completed
Grades 9-12
Straight-Line Graphs and y = mx + b
Two numbers are enough to draw any straight line
Quest completed
Grades 8-10
What Makes a Function
One input, one output, no exceptions
Quest completed
Grades 8-10
e and the Natural Logarithm
The one base where the growth rate equals the amount you already have
Quest completed
Grades 10-12
Graphs
Direct and Inverse Proportion
One goes up and so does the other — or exactly the opposite
Quest completed
Grades 8-11
Slope as Rise over Run
What the number in front of x is actually measuring
Quest completed
Grades 7-9
Writing the Equation of a Line
Three forms of the same line, and when each one saves you work
Quest completed
Grades 8-10
Matrices
Polynomials
Dividing Polynomials
Long division, with x in place of digits
Quest completed
Grades 10-12
Polynomials and Their Shape
What the highest power tells you before you plot anything
Quest completed
Grades 10-12
Rational Expressions and Asymptotes
What happens to a function where its denominator hits zero
Quest completed
Grades 10-12
Proof
Quadratics
Completing the Square
Forcing a quadratic into a shape you can solve by taking a square root
Quest completed
Grades 9-11
Factoring Quadratics
Why two brackets beat one expanded expression
Quest completed
Grades 9-11
The Quadratic Formula and the Discriminant
The method that works when factoring won't
Quest completed
Grades 9-11
Sequences
Adding Up a Sequence
How Gauss added 1 to 100 in seconds
Quest completed
Grades 10-12
Arithmetic and Geometric Sequences
Two kinds of pattern, and the formulas that skip the counting
Quest completed
Grades 9-11
Pascal's Triangle and the Binomial Theorem
Where the coefficients come from, and why they're also combinations
Quest completed
Grades 10-12
Recursive Sequences
Defining a sequence by how it moves rather than where it lands
Quest completed
Grades 9-11
Subject realm
Data and probability
Chance
Conditional Probability
How new information changes the odds
Quest completed
Grades 10-12
Counting Without Listing
Multiplying choices, and when order stops mattering
Quest completed
Grades 9-12
Discrete Random Variables
A table of outcomes with their chances, and the two numbers that summarise it
Quest completed
Grades 10-12
Expected Value
The average you'd get per go if you played forever
Quest completed
Grades 10-12
The Addition Rule and Mutually Exclusive Events
Add the two chances, then take back what you counted twice
Quest completed
Grades 7-10
The Binomial Distribution
Counting successes when every trial is the same coin
Quest completed
Grades 11-12
The Geometric Distribution
Counting trials until something finally works
Quest completed
Grades 10-12
The Probability of a Single Event
Turning "probably" into a number between 0 and 1
Quest completed
Grades 6-8
Tree Diagrams and Combined Events
Multiply along the branches, add between them
Quest completed
Grades 7-10
Describing data
Comparing Spread with Mean Absolute Deviation
How to say that one set is more spread out than another
Quest completed
Grades 6-9
Correlation and the Line of Best Fit
Turning "the points look linear" into two numbers
Quest completed
Grades 11-12
Histograms and Frequency Tables
The chart for measurements, and why bar charts aren't it
Quest completed
Grades 6-9
Line Plots and Dot Plots
Stack one mark per measurement and the shape of the data appears
Quest completed
Grades 2-5
Mean, Median, and Mode
Three different answers to "what is a typical value?"
Quest completed
Grades 5-8
Quartiles and Box Plots
What a box plot shows that an average can't
Quest completed
Grades 8-11
Reading Bar and Line Graphs
What each kind of graph is built to show
Quest completed
Grades 3-5
Scatter Plots and Association
What a cloud of points can and cannot tell you
Quest completed
Grades 8-10
Spread and Standard Deviation
The average alone hides everything that matters
Quest completed
Grades 10-12
The Normal Distribution
The shape that turns up whenever many small effects add together
Quest completed
Grades 11-12
Two-Way Tables
Where the rows and columns meet, and what the totals tell you
Quest completed
Grades 7-10
Inference
Confidence Intervals
What the margin of error in a poll actually claims
Quest completed
Grades 11-12
Hypothesis Testing
What a p-value says, and the four things it doesn't
Quest completed
Grades 11-12
Sampling Distributions and Standard Error
The idea underneath every confidence interval and every p-value
Quest completed
Grades 11-12
The Chi-Square Test
How far off the counts are, measured in a way that can be judged
Quest completed
Grades 11-12
Sampling
Sets and logic
Graphs and Networks
Dots joined by lines, and the surprising amount that follows
Quest completed
Grades 9-12
If-Then Statements
Why reversing a true statement often makes a false one
Quest completed
Grades 9-11
Sets and Venn Diagrams
The diagram that stops you counting the middle twice
Quest completed
Grades 7-11
Truth Tables
Every possible case in a grid, so nothing can hide
Quest completed
Grades 9-11
Subject realm
Calculus
Derivatives
Concavity and Points of Inflection
The first derivative gives the slope, the second gives the curve
Quest completed
Grades 11-12
Finding Maximums and Minimums
Where the slope is zero, and what to do with that
Quest completed
Grades 11-12
Implicit Differentiation
Differentiating a curve that was never written as y = something
Quest completed
Grades 11-12
Position, Velocity and Acceleration
One object on a line, and three functions describing it
Quest completed
Grades 11-12
Related Rates
When two things are linked, their speeds are linked too
Quest completed
Grades 11-12
The Derivative as a Slope
How you find the slope of something that is never straight
Quest completed
Grades 11-12
The Mean Value Theorem
Somewhere along the way, your speedometer read exactly your average speed
Quest completed
Grades 11-12
The Rules for Differentiating
The shortcuts that replace the limit, and when each applies
Quest completed
Grades 11-12
Integrals
Arc Length of a Curve
Straighten the curve into infinitely many hypotenuses and add them up
Quest completed
Grades 11-12
Differential Equations
When you know how fast something changes but not what it is
Quest completed
Grades 11-12
Integration by Parts
The product rule, run backwards, with a choice to make
Quest completed
Grades 11-12
Integration by Substitution
Renaming the awkward part until the integral becomes one you know
Quest completed
Grades 11-12
Logistic Growth
Exponential growth with a brake, and where the brake starts to bite
Quest completed
Grades 11-12
Riemann Sums and Numerical Integration
Rectangles under a curve, and what happens as they get thin
Quest completed
Grades 11-12
The Area Between Two Curves
Top minus bottom, integrated across where they overlap
Quest completed
Grades 11-12
The Average Value of a Function
Averaging infinitely many values, by integrating and dividing
Quest completed
Grades 11-12
The Fundamental Theorem of Calculus
Why differentiating and integrating undo each other
Quest completed
Grades 11-12
The Integral as Accumulated Area
Adding up infinitely many rectangles, and why that undoes a derivative
Quest completed
Grades 11-12
Volumes of Revolution
Spin a region round a line and integrate the circles it sweeps out
Quest completed
Grades 11-12
Limits
Continuity and Where It Breaks
The three conditions a point has to pass, and the three ways it fails
Quest completed
Grades 11-12
L'Hôpital's Rule
When substitution gives nonsense, differentiate the top and bottom separately
Quest completed
Grades 11-12
What a Limit Is
The value a function approaches, which need not be the value it takes
Quest completed
Grades 11-12
Series
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